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The Unity Cube, Quest’s Deliberately Bad App, Now Runs at 207Hz on Quest 3

A blank cube built to test Meta's App Lab rules is now one of the first Horizon Store apps to use Quest 3's new 207Hz mode.

IN SHORT
  • The Unity Cube by developer Tony Vitillo was built to test App Lab's content limits
  • Meta merged App Lab into the main Horizon Store starting August 5, 2024
  • Horizon OS 2.7 unlocked 207Hz on Quest 3, 240Hz in developer mode
  • Vitillo confirmed the app runs smoothly at both extended framerates
The Unity Cube, Quest's Deliberately Bad App, Now Runs at 207Hz on Quest 3
Image: Bolverk Games

The Unity Cube, a Meta Horizon Store app that shows the user nothing but a grey cube and a pair of virtual hands, has become one of the first titles on the store to run at 207Hz on Quest 3. Developer Tony “SkarredGhost” Vitillo confirmed the framerate jump on his blog on September 1, tying it to Meta’s new Horizon OS 2.7 update. The app was never meant to be good. It was built five years ago purely to probe how far Meta would let an “app” stretch the definition of a game.

A Cube Built to Break Meta’s Rules

The Unity Cube is an experiment from developer Tony “SkarredGhost” Vitillo to test the limits of what Oculus will allow into the App Lab program, submitting a fully functional application which simply presents the user with a cube in a blank environment. Oculus, later rebranded as Meta, accepted it without complaint. The Unity Cube is a Quest application with a Unity cube inside, plus the user’s own avatar hands, and basically nothing else.

The point was never to entertain anyone. The Unity Cube is an objectively terrible game that was built to test the limits of what Quest content Meta would allow into its uncurated App Lab program. A cube with no gameplay, no story and no interaction was the cleanest possible way to find out where Meta’s actual floor sat.

App Lab’s Closure Handed the Cube a Promotion

App Lab itself did not survive. Meta confirmed in a developer blog post that starting August 5, 2024, all content previously shipped through App Lab would move onto the main Horizon Store, then still called the Quest Store. App Lab was merged into the Meta Horizon Store, meaning apps formerly confined to it became publicly findable when searching, showed up in categories and algorithmic feeds, and would no longer be rejected on subjective taste or quality grounds.

That closed the loop on Vitillo’s original experiment. The Unity Cube moved to the main Quest store and showed that Meta is truly hands-off when it comes to the scope or quality of what can get listed in its VR game store. A cube that once had to sneak in through an unlisted, invite-only channel was now sitting in the same storefront as everything else Meta sells.

Horizon OS 2.7 Turns the Cube Into an Accidental Benchmark

The latest twist came from Meta’s own hardware roadmap rather than any store policy. Horizon OS 2.7 introduced a feature Meta calls Extended Refresh Rates, and apps can now request refresh rates far above 120Hz, reaching 207Hz via the standard APIs, a feature Meta says is exclusive to Meta Quest 3 and unavailable on Quest 3S or any other headset. For devices in Developer Mode, the refresh rate can even be set above 207Hz, reaching as high as 240Hz.

Vitillo used exactly that headroom to update his old test app. He said he believes it is the first app, or one of the first apps, on the Horizon Store to go at such a high framerate, calling it a gift that keeps giving to the community. Launching the app now shows a brief stutter as it switches modes: the app stays at 72Hz for about one second, then a small glitch appears and it jumps into its high-framerate mode.

Read also: Quest 3 Refresh Rate Jumps to 207Hz, Virtual Desktop Ships 144Hz Beta Days Later

Vitillo’s Own Verdict on 240Hz

Because the app has no textures, shadows or physics to speak of, it is arguably the ideal stress test for a headset display rather than its processor. Vitillo reported the app works well even at 240Hz thanks to its simplicity, unlike heavier apps that struggle to hold the rate. Testing both modes side by side, he wrote that “honestly speaking, I couldn’t spot much difference” between 207Hz and 240Hz.

Trying the mode requires specific conditions. Users need a Quest 3 headset, since Quest 3S does not support it, and at least Horizon runtime v2.7 installed. No hardware upgrade is involved, only a software update Meta pushed to existing units already in people’s homes.

Five years after Vitillo built it to probe App Lab’s edges, the cube has outlived the program it was designed to test and is now running faster than most of the store around it. Meta has not commented publicly on The Unity Cube itself, and none appears to be forthcoming for an app whose entire job was to go unnoticed.

Reported from

  • Road to VR
  • The Ghost Howls
  • UploadVR

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